ðŸŽŪGame

The game itself will be a trading card game similar to Magic the gathering or Yu-Gi-Oh and other similar games/shows. The game will be highly collector oriented and as such, I would like a reward system/quest system for collecting certain in-game items or cards/NFTs. The game will rely on people forming decks with the NFTs that they purchase. We will have different tiers for different deck sizes for example; Lower tier battles will be decks of like 5 or 10 vs each other. The next level would have up to 20 and maybe another level for up to 30. These games could last longer and require more strategy. The objective of the battle is to bring your opponent's HP to 0. Each player will by default, start out with 50HP. Players' cards will have to have a clear line of sight to their opponent or a special ability to attack past enemy cards. The game will look at certain traits of the NFTs to judge stats and abilities. I would also like to be able to incorporate other project collections within the game. These projects will have to pay a fee to join but at first, we may offer this to a select few partners. A reward mechanism will be in place or a wagering system will be put into place with the in-game currency in regard to battles. In-game currency (KEY) will be earned and used in-game to buy items such as potions, refill stamina (Used to enter battles), and much more. Users will also be able to redeem set amounts of KEY for LOC tokens. For example; User plays enough and saves up to 1,000 KEY (numbers are estimated) they can then redeem a set amount of LOC such as 10 LOC tokens to their wallets. (Users who do not have a wallet may connect and use free cards or cards bought with KEY to play and build their decks) KEY will be purchasable via Fiat or LOC tokens to be used in-game. KEY is non-monetized and not a digital currency in any way other than that it is used as an in-game currency for in-game assets and some prizes

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